Introduction

The EmojiQ game is very similar to the game, “Hangman.”  It’s a great way to help your audience discover your brand or your products without feeling targeted with shameless promotions.


Your users have plenty of lives and hints to uncover the mystery word.


The EmojiQ game works best when you have a bite-sized offer or message to deliver. It can be used to:


  1. Let users have fun uncovering a discount code.
  2. Add mystery to the announcement of a product or service launch.
  3. Communicate a key benefit of your product or service.
  4. Deliver advertising messages without being intrusive.

 


Key Fields


Difficulty Levels


Mode
Number of livesExtra helpPoints earned
Easy12Used letters are highlighted10
Normal6Used letters are highlighted
30
Hard6Used letters are NOT highlighted50


 

Instructions*

The text entered here will appear on top of the emoji image. This is where you entice your users to guess the word.  Best practices dictate that you would need to inform of the benefits achieved by solving this game. The preview window on the right is dynamically refreshed to show you how your text would appear.


 

Word*

The is the word that users have to guess.

 


Hints

You can provide additional hints for your users to use in their quest to uncover the hidden word. Multiple hints can be entered but separated by a semi-colon (;). Each hint used by the user costs 1 life. Users can also reveal a letter at a cost of 2 lives.


 

Personalization

You can customize the colors of the top bar to match your brand. The background color field will change the color of the titles while the highlight color one will change the color of the elements underneath those titles. The preview window on the right is dynamically refreshed to show you the combination of colors you selected.


 

Trigger*

You can control which page of your site you would like the game to appear. The full path of your page is entered here, including the backslash at the end of the URL.


Example is https://klujo.com/blog/


 

Call to Action (CTA)*

You control the naming of the CTA button that appears to users once they have successfully guessed the word. A value is required under “Call to Action Field”


As your users interact with your games, 2 possible CTAs can be defined.


1. They can be redirected to the Klujo Rewards page where they can use their points to redeem an offer (e.g. discount code, free gift, e-book). Please refer to the Klujo Rewards for instructions on setting this up.


2. They can be redirected to an external page. A value is required under the “External Link” field. The full path of this page is entered here, including the backslash at the end of the URL. Example is https://klujo.com/blog/


 


* mandatory fields